Kyungbok University has obtained official certification for Unreal Engine, the 3D content creation platform.


On April 16, Kyungbok University announced that its Department of Video Media Content had received official certification as an "Unreal Academic Partner 2026" for Unreal Engine, the global real-time 3D content creation platform.


This certification is a prestigious program granted by Epic Games, a global content technology company, following a comprehensive evaluation of the curriculum quality, industry connections, educational infrastructure, and faculty expertise of educational institutions.


The Department of Video Media Content at Kyungbok University has consistently built a practical talent development system that meets industry demand, focusing on education in XR (Extended Reality), the metaverse, digital twin technologies, and immersive content.


Kyungbok University Department of Visual Media Content has officially obtained certification as an "Unreal Academic Partner 2026" for Unreal Engine, a global real-time 3D content creation platform. Photo by Kyungbok University

Kyungbok University Department of Visual Media Content has officially obtained certification as an "Unreal Academic Partner 2026" for Unreal Engine, a global real-time 3D content creation platform. Photo by Kyungbok University

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In particular, it is assessed that the department received high marks for advancing its curriculum beyond simple technical training to a project-based education model covering planning, design, production, and implementation, thereby enabling students to develop content creation skills that meet real-world industry standards.



Seunghyun Lee, head of the Department of Video Media Content at Kyungbok University, said, "Over the past two years, we have directly operated classes based on Unreal Engine and have continued systematic preparations to reflect technological changes and industry requirements in our curriculum," adding, "We have especially focused on a comprehensive overhaul of the existing curriculum, transitioning to hands-on education centered on Unreal Engine, and expanding our educational scope to include the digital twin sector."


This content was produced with the assistance of AI translation services.

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