"Mandatory Disclosure of Probability-Based Items" Full Amendment to the Game Act Released
[Asia Economy Reporter Bu Aeri] On the 15th, Lee Sang-heon, a member of the National Assembly's Culture, Sports and Tourism Committee from the Democratic Party of Korea, announced that he has taken the lead in proposing the "Complete Revision Bill on the Promotion of the Game Industry."
This complete revision bill includes ▲simplification of game rating classification procedures ▲mandatory disclosure of probability-type items ▲exemption from rating classification for non-profit games ▲financial support for small and medium-sized game companies ▲exemption from reporting minor content modifications ▲prohibition of advertisements for games with illegal content, among other provisions. The domestic agent designation system is also included.
According to Article 59, Paragraph 1 of the complete revision bill released on this day, game developers or game distributors must display the rating, game content information, types of probability-type items, and supply probability information by type when distributing or providing games to users. Violation of this will result in imprisonment for up to two years or a fine of up to 20 million KRW.
Until now, the game industry has voluntarily announced the types and probabilities of probability-type items through the Korea Game Policy Self-Regulation Organization, to which game companies belong.
The current Game Industry Promotion Act, enacted in 2006, has undergone numerous revisions but has been criticized for not properly reflecting the environment of the game industry. The Ministry of Culture, Sports and Tourism held a large forum on February 18 to draft a complete revision bill of the game law and gather opinions.
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Rep. Lee said, "We will actively respond to changes in game culture and the game industry environment and strengthen the protection of game users," adding, "While reorganizing unreasonable regulations, we proposed the revision bill to prevent the promotion of gambling through games and to create a healthy game ecosystem."
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