Q3 Revenue 719.3 Billion KRW, Operating Profit 324.4 Billion KRW
On the 7th, Krafton announced that it recorded consolidated sales of 719.3 billion KRW and operating profit of 324.4 billion KRW in the third quarter of this year. Compared to the same period last year, sales increased by 59.7% and operating profit grew by 71.4%.
The cumulative sales up to the third quarter of this year reached 2.0922 trillion KRW, surpassing 2 trillion KRW for the first time since the company's founding. Cumulative operating profit also set a new record at 967 billion KRW.
Operating expenses totaled 394.9 billion KRW, up 51.3% compared to the same period last year. Among the expenses, labor costs accounted for the largest portion at 133.1 billion KRW, increasing by 30.1% from the third quarter of last year, followed by app fees and cost of sales at 101.1 billion KRW, which rose by 68.6%. Other expenses included commission fees of 80.4 billion KRW, marketing costs of 29.9 billion KRW, and stock compensation expenses of 14.5 billion KRW.
Net income for the period was 121.4 billion KRW, down 42.6% year-on-year due to non-operating losses caused by exchange rate fluctuations.
Krafton plans to strengthen its position in the global market by actively discovering creative game IPs through its "Scale-up the Creative" strategy. Under this strategy, new titles such as inZOI, DARK AND DARKER MOBILE, Subnautica 2, Project ARC, and Dinkum Together are being prepared.
In the Indian market, Krafton aims to continue expanding new users and discovering localized content for Battlegrounds Mobile India (BGMI). BGMI is increasing accessibility for Indian users by expanding languages beyond Hindi and hosting large-scale esports tournaments, thereby continuously expanding local traffic. Additionally, Krafton is strengthening its business portfolio in India through local publishing operations and plans to release a localized version of Cookie Run in India within the year in collaboration with Devsisters.
This year, Krafton is focusing on applying its accumulated AI technology to actual games. Notably, inZOI became the first in the gaming industry to introduce 3D printer technology, receiving positive responses from users worldwide. Furthermore, Krafton plans to provide a new level of gaming experience through chatbot functions based on Small Language Models (SLM) and motion generation technology.
Baek Dong-geun, Krafton’s Chief Financial Officer (CFO), stated, “Various services based on the Battlegrounds IP are showing remarkable growth in all areas including sales and traffic. Also, the AI technology developed through continuous investment and research has entered the implementation stage and is ready to be fully showcased through services such as inZOI.”
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