Dev Sisters Reports 214.6 Billion KRW Revenue and 20.2 Billion KRW Operating Loss Last Year
DevSisters will release its first new title of the year, 'Dead Side Club,' on the 28th. (Photo by DevSisters)
View original image[Asia Economy Reporter Seungjin Lee] Devsisters recorded an operating loss last year. The company plans to rebound through new releases and global expansion this year.
Devsisters announced on the 14th that it recorded sales of 214.6 billion KRW, an operating loss of 20.2 billion KRW, and a net loss of 10.4 billion KRW last year. Sales decreased by 41.9% compared to the previous year, and operating profit turned to a loss.
For the fourth quarter, sales were 49 billion KRW, operating loss was 23.5 billion KRW, and net loss was 12.5 billion KRW. As existing live games continued their service and indicators stabilized downward, sales decreased by 5.1% compared to the previous quarter. Along with this, the scale of operating loss increased due to one-time costs such as marketing expenses related to collaboration for "Cookie Run: Kingdom," external IP usage fees, and year-end settlement costs.
Devsisters explained that due to the performance of the New Year and 2nd anniversary updates of Cookie Run: Kingdom in the first quarter, and the elimination effect of last year's one-time costs, profit and loss improvement is expected compared to the previous quarter.
Devsisters is preparing to release multiple new titles this year. While expanding the service lineup and sales momentum, the company will also focus on expanding and diversifying the Cookie Run IP centered on business efficiency.
First, "Dead Side Club," which announced plans for Steam Early Access release on the 28th, will be the first new title this year. Following this, "Brick City" and "Cookie Run: OvenSmash" will be unveiled, focusing on securing IP diversity through the visibility of new titles.
Through Devsisters Europe, a local European subsidiary established on the 9th in Berlin, Germany, the company plans to enhance the global scalability and success potential of existing live games and upcoming new titles.
Devsisters Europe, led by CEO Chris O’Kelly, who has led various game releases and live services at Nexon Europe, Kabam Berlin, and Germany’s Decka Games, will primarily focus on increasing awareness of new titles in Europe and local market penetration activities. Additionally, through active collaboration with the U.S. subsidiary, the company aims to expand possibilities into Western markets and ultimately broaden the scope of success to wider global markets.
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Devsisters will continue to focus on the expansion of the Cookie Run IP based on business efficiency. This includes developing the Cookie Run VR adventure game "Project Q," producing a trading card game, creating a feature-length animation, developing licensed products and designs, and forming partner alliances to promote sustainable expansion and diversification of the Cookie Run IP. In particular, as the VR content ecosystem is rapidly growing, Project Q plans to offer a new experience exploring the world from the perspective of a small cookie, thereby expanding the Cookie Run game franchise into the VR platform to a new level.
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