Netmarble Q2 Operating Profit 16.2 Billion KRW Down 80.2% Due to Marketing and Labor Costs (Update) View original image


[Asia Economy Reporter Kang Nahum] Netmarble announced on the 11th that it recorded sales of 577.2 billion KRW and operating profit of 16.2 billion KRW on a consolidated basis for the second quarter of this year. This represents a decrease of 15.8% and 80.2%, respectively, compared to the same period last year. Net profit was 48.2 billion KRW, down 43.4% from the previous year.


EBITDA (Earnings Before Interest, Taxes, Depreciation, and Amortization) for the second quarter was 41.8 billion KRW, down 47.9% from the previous quarter and 61.8% from the same period last year. The cumulative amount for the first half of the year was 122.1 billion KRW, a 22.7% decrease compared to the same period last year.


Overseas sales in the second quarter amounted to 424.6 billion KRW, accounting for 74% of total sales.


Netmarble explained that the poor performance was due to the non-reflection of sales from 'Je2-ui Nara: Cross Worlds' and increased marketing and labor costs related to new game launches.


Netmarble plans to further strengthen its global market competitiveness through the global launch of the highly anticipated second-half title ‘Marvel Future Revolution’ and the acquisition of social casino game company ‘SpinX’.


‘Marvel Future Revolution’ will be released on the 25th in over 240 countries excluding China and Vietnam. Developed by Netmarble’s subsidiary Netmarble Monster, ‘Marvel Future Revolution’ is the second collaboration game between Netmarble and Marvel, attracting significant attention from global users.


Other new titles scheduled for release include ‘Seven Knights Revolution,’ ‘BTS Dream (working title),’ and ‘Merge Kuya Island.’ Additionally, ‘Seven Knights 2,’ which was launched in Korea last November, is planned to be introduced to the global market (excluding China) within this year.


SpinX, recently acquired by Netmarble, is the third-largest global mobile social casino game company and is expected to contribute to expanding Netmarble’s casual game lineup and strengthening business competitiveness.



Netmarble CEO Kwon Young-sik said, “Following the release of ‘Je2-ui Nara’ in the second quarter, various genre games including ‘Marvel Future Revolution’ will be launched in the second half. With the recent acquisition of SpinX, we believe our competitiveness in the global market will be further enhanced.”


This content was produced with the assistance of AI translation services.

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