Photo by Namgung Hoon (left), Jo Gye-hyun, Co-CEOs of Kakao Games

Photo by Namgung Hoon (left), Jo Gye-hyun, Co-CEOs of Kakao Games

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[Asia Economy Reporter Buaeri] Kakao Games achieved its highest-ever performance since its founding last year, driven by the success of its new releases.


On the 8th, Kakao Games announced that it posted annual sales of 495.5 billion KRW and an operating profit of 66.6 billion KRW last year. Sales increased by 27% compared to the previous year, and operating profit grew by 90%. Both annual sales and operating profit reached record highs.


In the fourth quarter of last year, sales were 142 billion KRW and operating profit was 16.6 billion KRW, representing increases of 34% and 69% respectively compared to the previous year.


Kakao Games stated, "The annual performance recorded the highest sales and operating profit since our founding, as stable revenue from live games combined with the success of new releases led to balanced growth in both PC online and mobile games."


In the PC online game sector, 'Elyon,' released in December last year, drove sales growth by achieving sales of 10 billion KRW, resulting in approximately 183.8 billion KRW in revenue. The mobile game sector recorded 249 billion KRW, a 37% increase from the previous year, thanks to the success of 'Guardian Tales,' released in July last year.


Subsidiary Kakao VX, which operates in the golf business, also contributed to strong performance. Other sales, consisting of Kakao VX and new business revenues, increased by 33% year-on-year to 62.8 billion KRW, achieving the highest performance ever, supported by the expansion of golf demand.


Kakao Games plans to continue its growth this year by expanding titles such as 'Elyon' and 'Moonlight Sculptor' to North America, Europe, Japan, and Southeast Asia, and by releasing MMORPG 'Odin,' as well as 'Gods Order,' 'World Flipper,' 'Soul Artifact' (tentative title), and 'Terafire' (tentative title).


Additionally, Kakao Games intends to accelerate new business sectors such as screen golf and smart home training by integrating advanced technologies including artificial intelligence (AI), location-based services (LBS), and virtual reality (VR) into its core business. It will also add new growth engines through strategic investments in promising companies.



A Kakao Games official said, "We are building a value chain for the game business by combining platforms spanning PC online and mobile, solid publishing capabilities, and in-house development power, continuously expanding each area."


This content was produced with the assistance of AI translation services.

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