[Public Notice+] Vespa "Achieving Performance Rebound This Year with New Releases"
[Asia Economy Reporter Hyunseok Yoo] Vespa announced on the 25th that its consolidated sales and operating profit for the fourth quarter of last year were 27.5 billion KRW and 1.7 billion KRW, respectively. This represents a 57.4% increase in sales and a 112.9% growth in operating profit compared to the previous quarter.
Vespa's flagship title, "King's Raid," maintained a top-tier ranking throughout the quarter, reaching the top 10 in the Japanese market in Q4 last year, and also showed a ranking rebound in the US and European regions. In fact, the "Soul Weapon" update and the collaboration with the idol group Dreamcatcher, implemented in the second half of last year for King's Raid, received positive feedback from users and provided a foundation for the ranking rebound.
This year, a large-scale update including new chapters and new content is planned. A Vespa representative stated, "King's Raid is the only IP from a small to medium domestic developer that has long-run success in the Japanese market," adding, "This year, we plan to expand the value of the King's Raid IP through transbranding using various media such as animation and music." They further added, "Through our Japanese subsidiary HIVE, we are steadily preparing external IP business by developing and servicing various games utilizing famous IPs."
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In particular, multiple new titles are being prepared for release this year. A Vespa representative said, "2020 will be a year to further advance as a global developer by diversifying game genres in major global markets," and added, "The upcoming new titles are progressing smoothly in development, and we will sequentially reveal them according to our business plan."
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