Dongmyeong University Game Department Holds 'TU Game Challenge' Awards Ceremony... Outstanding Works Exhibited at G-STAR
"Dongmyung University's Premium Games Can Be Seen at G-STAR 2024 Starting from the 14th."
The Department of Game Studies at Dongmyung University, which established the first Game Engineering Department among four-year universities and has a 20-year tradition of game education, announced the winners of the 'TU Game Challenge' held to enhance the game development capabilities of its students on the 13th and held an awards ceremony.
The winning works will be exhibited at G-STAR 2024, the largest domestic game show starting on the 14th, where they will meet visitors.
A total of 36 works were judged in the competition, a significant increase compared to last year. Game developers, designers, alumni seniors, and faculty members from the industry participated in the judging, divided into game system and game graphic content categories.
The grand prize was awarded to the prospective bachelor's team 'MBTI Doctor,' led by Jaewoo Lee (3rd year, Game Engineering), who received the Dongmyung University President's Award and a prize of 1.5 million KRW. The excellence awards went to 'I Heard It Through the Grapevine!' by the Bapsang Union team, led by Seongyoung Park (2nd year, Game Engineering), and 'Taste Flowing Through the Shadows' by the Q team, led by Sueun Lee (1st year, Game Graphics), each receiving the Dongmyung University ICT Convergence College Dean's Award and 1 million KRW.
The merit awards were given to two works: DeadLine by the 4Drone team (led by Junyong Choi) and PHOBIA by the Phobia team (led by Kyum Kim). The encouragement awards went to four works: Afterhours by the microworks team (led by Youngho Seol), Disabled by the Disabled team (led by Youngseo Jo), Karma by the Dongdonghanjo team (led by Yerin Jo), and Old Tree Mansion by the 3Pixel team (led by Jiwon Choi), each receiving the Dean's Award and prize money.
Professor Youngmin Kang, who prepared the competition, said, "Compared to previous years, this competition showed growth both quantitatively and qualitatively. I believe this is the result of the efforts of the game department faculty, who have actively promoted improvements in curriculum and educational environment through industry collaboration, and the enthusiastic participation of the game department students. Going forward, the entire faculty will spare no support to help students entering Dongmyung University's Department of Game Studies grow into core talents of K-Games."
The quantitative growth of this competition is analyzed as a result of Dongmyung University's expansion and reorganization of the Department of Game Studies into the Game Engineering and Game Graphics departments, strengthening practical game education that addresses real issues in the game industry.
Both departments have prepared a self-directed future design scholarship for all new students in 2025, encouraging students to set their own goals and solve various problems independently. They also continue cooperation with leading domestic game companies such as NCSoft, Nexon Korea, Netmarble, and Neowiz through executive invitation lectures and other collaborations.
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Junyong Choi (4th year, Game Engineering), who won the grand prize last year and the merit award this year, said, "Providing all students with the opportunity to devote a year to game development and production has enabled substantial learning," expressing his hope for continued development in the future.
The Department of Game Studies at Dongmyung University is holding the 'TU Game Challenge' awards ceremony and taking a commemorative photo. Photo by Dongmyung University
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