Solving Korean History Proficiency Test Questions Using Museum Collections for Middle and High School Students
Providing Youth with an Easy and Fun Opportunity to Study History Independently

Seoul Museum of History Develops Online Education 'Gamification'... First Operation of 'Semyutins - Connect to Joseon-era Hanyang' View original image


[Asia Economy Reporter Lim Cheol-young] The Seoul Museum of History announced on the 8th that it will operate an online gamification education program for middle and high school students called 'SEMU TEENS - Connect to Joseon Dynasty Hanyang' from the 12th to December 1st.


This program is designed as an exciting way to add games to education, providing historical education content that allows teenagers to participate more enjoyably and actively. Noting that many teenagers are preparing for the Korean History Proficiency Test, the program is implemented as a game space set in Joseon Dynasty Hanyang, where participants solve Korean History Proficiency Test questions related to Seoul's history and museum artifacts.


The educational method consists of real-time remote education using Zoom and a game program. Participants first enter via Zoom, receive guidance from the instructor about the education, and then connect to the gamification program 'Connect to Joseon Dynasty Hanyang.'


Participants create their own characters and navigate locations such as Namdaemun, Unjongga, and Yukjo Street in Hanyang from a first-person perspective, solving problems that appear throughout. Problems must be solved within a 60-second time limit, and a hint is given when 40 seconds remain.


Correct answers earn items, and faster solutions grant bonus points that affect rankings. Ultimately, depending on whether participants achieve excellent results or fall short, corresponding ending videos are played. After completing the game program, participants reconnect to Zoom to listen to the instructor's explanations about the problems and artifacts, concluding the education.



Kim Yong-seok, director of the Seoul Museum of History, said, “Through this program, a new attempt to combine education with games, we hope that teenagers will find museums and history studies not difficult and boring, but easy and enjoyable to engage with on their own.”


This content was produced with the assistance of AI translation services.

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