Com2uS Records 133.3 Billion KRW in Q1 Revenue... Operating Profit Turns to Loss
[Asia Economy Reporter Seungjin Lee] Com2uS recorded a loss in operating profit and net income despite achieving record quarterly sales in the first quarter of 2022.
Com2uS announced on the 13th that its first-quarter sales reached 133.3 billion KRW, a 14.3% increase compared to the same period last year. This is the highest first-quarter sales ever.
However, it posted an operating loss of 2.7 billion KRW and a net loss of 4.4 billion KRW in the first quarter, turning to a deficit. Com2uS explained that this was due to temporary profit decreases in consolidated results caused by multifaceted investments for business expansion, strengthening competitiveness through workforce expansion, and building a content value chain.
Meanwhile, Com2uS plans to expand its business strategy and success know-how, which has secured a global K-game fandom, into excellent K-content such as dramas, music, and performances. It also aims to create high future value as a content company leading the global Web 3.0 era by linking blockchain and the metaverse.
Com2uS explained that its blockchain game platform C2X, in which its group actively participates, is built around the core value of a P2O (Play To Own) system where users enjoy games (Play) and own the results (Own), in line with the Web 3.0 philosophy of decentralization and fair distribution. The first C2X game launched in April, "Summoners War: Hundred Years' War," saw its global DAU (daily active users) grow by 400% compared to before.
Com2uS’s highly anticipated title, "Summoners War: Chronicle," is scheduled to be released in Korea in July and will incorporate the P2O system. Titles such as "The Walking Dead: Identity," "Fishing God: Crew," and "Mini Game Heaven" will join the C2X ecosystem.
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A Com2uS official stated, "We plan to develop the Com2verse metaverse platform into a K-content mecca of the Web 3.0 era where games, dramas, and music are all provided, and by 2026, make it the world’s largest all-in-one metaverse platform with 5 million users and sales exceeding 300 billion KRW."
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