[Asia Economy Reporter Park So-yeon] 'White Day,' the iconic Korean story-driven horror game, is returning after 20 years as 'White Day 2 (working title: The Lying Flower)'.


On the 12th, Woori Games Co., Ltd. announced the development progress of 'White Day 2' along with plans to develop and release the game starting with consoles (PS4, PS5, Xbox Series X/S) and Steam in the first half of 2022, followed by Switch and mobile versions in the second half.


'White Day' is a horror adventure game developed and released as a PC package by first-generation game developer Sonori Co., Ltd. in 2001. At the time of release, it became a symbol of Korean horror games due to its innovative theme.


It was re-released in 2015 for mobile, console, and Steam platforms, winning four awards at the 2016 Korea Game Awards, including Excellence Award and Technical Creativity Award in Planning and Scenario categories. Since its release, it has achieved over 1 million downloads and secured a loyal user base.


Woori Games is a newly established game developer founded in 2020 by a core team of skilled developers and is currently developing 'White Day 2'.


This August, the company officially acquired the 'White Day' IP from Sonori and is now focusing intensively on console and story-driven game development.


In particular, the original developer Sonori is actively providing technical support through sharing development know-how, and Yoon Tae-ho, a writer from Supercomics Studio who was responsible for the ending storyboard of the previous installment, is participating in scenario supervision.


As a proper sequel, the game will inherit key features such as puzzles and multiple endings, and will strengthen the storyline by introducing more than twice the number of diverse characters compared to the previous game.


CEO Jang Sang-baek, who acquired the company in May this year, is recognized for leading the company’s stabilization and game development establishment based on over 20 years of experience in entertainment and media fields, including early 2000s M&A work at Netmarble, Sidus, Cinema Service, and later at Japanese content companies and iHQ, along with Series A funding, IP acquisition, and the participation of the top webtoon production company Supercomics Studio.



CEO Jang said, "Based on excellent planning and technical skills, we are developing games for all platforms centered on console games, which have been almost barren territory for small and medium-sized game companies. We are focusing on delivering a new experience and surprises to users who have been waiting for the official sequel to 'White Day.' Especially, based on the game to be released next year, we plan to expand the 'White Day' IP into areas such as webtoons and dramas. Our goal is to establish ourselves as a game company with unique planning capabilities by releasing a series of sequels and entering the multiplayer game market."


This content was produced with the assistance of AI translation services.

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