Game Rating Board Issues Adult-Only Rating for Controversial Child Sexualization Game 'Aideul Princess'
[Asia Economy Reporter Buaeri] The mobile RPG (role-playing game) 'Idle Princess,' which sparked controversy due to its provocative content, is no longer accessible to teenagers.
On the 8th, the Game Rating and Administration Committee held a meeting and decided to change the rating of 'Idle Princess,' originally classified as suitable for ages 15 and up by a self-rating business operator, to 'Restricted to Adults Only.'
The committee conducted monitoring on the game, which recently caused social controversy, to review the appropriateness of its rating and confirmed that it was being distributed with an age rating that did not meet the classification standards. Accordingly, the committee decided to reclassify the rating ex officio.
Previously released on the 17th of last month by I&V Games, 'Idle Princess' is a game about raising a young girl. However, it faced backlash from users due to scenes sexualizing the girl character within the game.
In the game, a female child around the age of a first grader in elementary school is shown wearing revealing clothing or taking defensive postures as if resisting someone forcibly removing her clothes. Additionally, somewhat explicit lines such as "You want to see my panties that badly?", "I want to bathe with dad," and "It's okay because I'm not really your dad, right?" drew criticism from users accusing the game of promoting pedophilia.
The Game Rating and Administration Committee plans to strengthen post-management, including active monitoring, of games rated by self-rating business operators and will take strict measures against games with inappropriate ratings.
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Lee Jae-hong, chairman of the committee, stated, "Every year, hundreds of thousands of self-rated games are distributed, making it difficult to manage post-distribution with the committee's manpower and budget. However, we will thoroughly manage post-distribution to prevent inappropriate games from circulating in the market," adding, "We will also enhance education on rating standards for game developers to take the lead in protecting teenagers."
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