Highly Anticipated K-Games Like "Aion 2" and "The Seven Deadly Sins: Origin" Set to Launch
G-STAR 2025 to Be Held in Busan from November 13 to 16
NCSoft, Netmarble, Webzen, Neowiz, and More to Participate
Plenty of Attractions with International Game Companies and Speakers
With just three days left until the opening of Korea's largest game show, G-STAR 2025, a wide array of domestic and international game companies-including NCSoft, Netmarble, Blizzard, and Sega Atlus-are set to participate in force.
According to the gaming industry on November 10, this year's G-STAR will feature 1,273 companies from 44 countries around the world, setting up a total of 3,269 booths. Not only will there be more overseas game companies than ever before, but a variety of content such as the Indie Showcase and Game Cosplay Awards are expected to meet the high expectations of visitors.
NCSoft, serving as the main sponsor of G-STAR for the first time, will independently operate 300 booths. Its major titles on display include "Aion 2" and "Cinder City." In particular, "Aion 2" is drawing attention as it seeks to build on the legacy of the original "Aion" intellectual property, which was first released in 2008. The release date is set for November 19.
The company's collaboration with Nvidia in graphics processing units (GPUs) is also noteworthy. At this year's G-STAR, all PCs used for game demonstrations at the NCSoft booth will be equipped with Nvidia's high-performance GeForce RTX 5080 GPU. Visitors to the booth will be able to enjoy the latest titles in an optimal demonstration environment.
Netmarble will unveil four new titles: the open-world action role-playing game "The Seven Deadly Sins: Origin," the mobile collection RPG "MonGil: Star Dive," the third-person cooperative action game "Project Evilbane," and the roguelite action RPG "Solo Leveling: Karma."
Among these, "The Seven Deadly Sins: Origin" reimagines the world of the original manga "The Seven Deadly Sins" with a multiverse-based original storyline. It is scheduled for a global release on January 28 next year and will be available on all platforms, including mobile, PC, and console.
Webzen will unveil for the first time "Gate of Gates," a strategy defense game with an apocalypse setting developed by the Korean game studio Retrail. The company will also host events linking its self-developed title "Tervys" with its character brand "Webzen Friends."
In addition, Gravity will showcase 18 titles, including "Ragnarok 3," while Devsisters will present "Cookie Run: Oven Smash," scheduled for release in March next year. Neowiz will participate in G-STAR with the indie game "SANABI Side Story: The Day Possessed by a Ghost."
Among overseas game companies, Blizzard-famous for "StarCraft" and "Diablo"-will return to G-STAR for the first time in 12 years, operating an "Overwatch 2" experience zone. Japanese companies Sega Atlus and Bandai Namco, as well as Czech studio Warhorse and engine developer Unity, will also set up booths in the second exhibition hall at BEXCO.
The G-STAR game conference "G-CON" will also feature a lineup of international speakers. Notably, Yuji Horii, regarded as the founder of Japanese RPGs, will discuss the origins and evolution of storytelling and character creation in the "Dragon Quest" series.
Subsequent sessions will include speakers such as Jennifer Svedberg-Jen, lead writer for "Clair Obscur: Expedition 33," and Robert Kurvitz, creative director of "Disco Elysium." Atlus's creative duo Katsura Hashino and Shigenori Soejima, as well as Martin Klima, executive producer of "Kingdom Come: Deliverance 2," will also take the stage.
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The organizing committee stated, "This year's G-STAR will offer an even richer array of attractions and participation experiences, not only through the exhibition but also through G-CON, which has become a flagship content event, and the expanded 'Indie Showcase 2.0: Galaxy,' which has contributed to diversifying content and broadening the industry's base since last year. We will do our utmost to lead the innovation and growth of the global gaming industry and to widely promote the limitless potential and future vision of games."
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