Interview with Litrail Developers
"We Will Release It as Soon as Possible"

Webzen unveiled its new title, 'Gate of Gates,' for the first time at 'G-Star 2025.' This game, set in a post-apocalyptic universe, features a variety of beautiful girl characters with different concepts. Its main features include 'short and fast character development' and 'roguelike deck-building.'


Jeong Myungkeun, Art Director (left), and Park Chanhyuk, Planning Team Leader of Litrail, the developer of 'Gate of Gates,' are answering questions at the 'G-Star 2025' press conference held on the 14th at BEXCO in Busan. Photo by Noh Kyungjo

Jeong Myungkeun, Art Director (left), and Park Chanhyuk, Planning Team Leader of Litrail, the developer of 'Gate of Gates,' are answering questions at the 'G-Star 2025' press conference held on the 14th at BEXCO in Busan. Photo by Noh Kyungjo

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Park Chanhyuk, Planning Team Leader at Litrail, the developer, stated at the 'G-Star 2025' press conference held at BEXCO in Busan on the 14th, "We are focusing on maximizing the fun of strategic defense games in both development and gameplay direction, and we are preparing to incorporate subculture sensibilities."


Players can randomly acquire stats and skills in each battle to create diverse decks, allowing for different strategies every time. However, for convenience, if the same deck is used, a battle skip feature will be applied.


Park added, "Even if the form or method of character development changes during the development process, we will maintain 'deck development centered on roguelike elements.' We plan to make improvements based on user feedback." He also mentioned that while there is currently no healer role character in the development stage, it may be considered in the future.


He continued, "At launch, we are considering around 30 character types. In addition to battle outfits, we have also prepared casual outfits to better showcase each character's personality. We plan to reveal various related images going forward."


Regarding the game's business model, he said, "Since the development period is about one year, many aspects have not yet been finalized." However, he emphasized, "We do not intend to make the game unplayable without spending money. We will allow players to use chips provided when clearing battles."



He further stated, "We want to launch the game and present it to users as soon as possible, but since discussions and coordination are still needed, we cannot announce a specific date yet. We will do our best to develop and release it as quickly as possible."


This content was produced with the assistance of AI translation services.

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