"Active User Testing and Feedback Integration"
"Release Planned Only When Quality Is Satisfactory"

"Netmarble has had a strong desire to enter the console market. During the development of 'Evil Bane,' we plan to enter the console market by actively testing with users and incorporating their feedback."


Choi Dongsu, Head of Planning Team at Netmarble Monster (left), and Lee Jeongho, Head of Business Division at Netmarble, are taking a commemorative photo during an on-site interview at "G-Star 2025" held at BEXCO in Busan on the 13th. Photo by Noh Kyungjo

Choi Dongsu, Head of Planning Team at Netmarble Monster (left), and Lee Jeongho, Head of Business Division at Netmarble, are taking a commemorative photo during an on-site interview at "G-Star 2025" held at BEXCO in Busan on the 13th. Photo by Noh Kyungjo

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Lee Jeongho, Head of Business Division at Netmarble, stated this during an on-site interview at "G-Star 2025" held at BEXCO in Busan on November 13. He said, "It is difficult to say that Netmarble is leading its competitors in the console and PC platform sectors."


He added, "We are aiming for a release in the second half of next year, but we will delay the launch until we achieve a satisfactory level of quality."


'Evil Bane' is a console and PC game that expands upon the universe of Netmarble's popular intellectual property (IP), 'Raven.' Players can freely create their own style of gameplay by selecting and combining melee and ranged weapons in real time. The game is built on Unreal Engine 5. At this year's G-Star demo booth, visitors can experience four different characters.


Lee explained, "Although the game was not developed with a specific device in mind, we felt that, given its characteristics, PC and console platforms are more suitable than mobile. We are targeting the North American and European markets as our primary focus."


He continued, "Some may think we are simply expanding to new platforms while maintaining a mobile-style business model, but our approach is entirely different. Since we are still establishing our strategy, we have not yet decided whether to use a partial free-to-play model or to sell the game as a package."


When asked whether there is a need to raise the awareness of the IP, he responded, "Every IP starts from nothing. Even Marvel began simply, but as more characters became interconnected, it expanded into a multiverse. Similarly, we plan to expand our universe in this way." He also emphasized that IPs are developed together with gamers.



Choi Dongsu, Head of Planning Team at Netmarble Monster, added, "Through this pre-alpha test, we will actively gather user feedback, and if the opportunity arises, we are considering participating in Gamescom next year."


This content was produced with the assistance of AI translation services.

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