"A Decision for a Stronger Foundation of Success in the Mid to Long Term"
"Chrono Odyssey" Delayed by One Year... Improvements to User Convenience and More

Kakao Games has postponed the release schedule for several games, including "Chrono Odyssey," which was one of the most anticipated titles for the second half of this year, to after the second quarter of next year.


Kakao Games 'Chrono Odyssey'. Provided by Kakao Games

Kakao Games 'Chrono Odyssey'. Provided by Kakao Games

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On August 6, during the company's second quarter earnings conference call, Kakao Games CFO Cho Hyukmin stated, "We believe that a cautious and strategic market entry is necessary, so we have decided to review our release schedule." He added, "Although this delay may postpone our revenue growth in the short term, we are confident that it is an essential decision to establish a stronger foundation for success and to achieve sustainable growth in the mid to long term."


According to the adjusted release schedule, the subculture (anime-style) game "Project C" and the MMORPG "Project Q," both originally planned for release in the fourth quarter of this year, have each been pushed back to the second quarter of next year. "Chrono Odyssey," which recently held a closed beta test (CBT), has had its release delayed by about a year to the fourth quarter of next year.


"ArcheAge Chronicle," which was expected to launch in the first quarter of next year, has been rescheduled to the fourth quarter of the same year. The game based on the web novel "The Youngest Son of a Sword Master Family" has changed from a planned release next year to "undecided."


Kakao Games CEO Han Sangwoo commented, "Although the development period will take a bit longer, we have raised the bar for quality and differentiation. We expect that the additional time invested will allow us to achieve more stable and expanded results."


Regarding "Chrono Odyssey," which has been highlighted as a highly anticipated title, he said, "We have confirmed strong interest and high expectations in the Western markets we are targeting. We will take sufficient time to improve technical completeness, including optimization, and enhance user convenience." He also noted, "During the recent CBT, the peak concurrent user count reached 65,000."



Regarding "Project Q," he stated, "Under the direction of the newly appointed art director who recently joined Lionheart Studio, we are enhancing the game design and gameplay, thereby improving the overall quality." He emphasized, "Our goal is to achieve meaningful results within the MMORPG genre, similar to what we accomplished with 'Odin.'"


This content was produced with the assistance of AI translation services.

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