Pearl Abyss to Directly Service 'Black Desert' Worldwide... Leap to Global Game Company View original image


[Asia Economy Reporter Kang Nahum] Pearl Abyss has reached a new milestone that could propel it into becoming a global game company. This comes as it can now directly service its flagship intellectual property (IP), Black Desert, worldwide.


According to Pearl Abyss on the 4th, direct service for Black Desert in the South American region began on the 23rd of last month. South America was the only region left to be transitioned to direct service worldwide.


Pearl Abyss credits its in-house development capabilities as the key to transitioning to global direct service. At its founding, the company’s seven founding members, including Chairman Kim Dae-il, embraced the philosophy of "creating the game we want to make," and efficiently developed the large-scale massively multiplayer online role-playing game (MMORPG) Black Desert in a short period and at a reasonable cost.


Chairman Kim developed an in-house game engine simultaneously with the company’s establishment, building a development environment with high-level graphics and flexibility. Thanks to this, Black Desert attracted significant attention from the global market by participating in overseas game shows such as E3 and Gamescom even before its official release.


Subsequently, Pearl Abyss partnered with various publishers such as GameOn, Daum Games (Kakao Games), and RedFox Games to successfully launch Black Desert domestically and internationally. Even after the official service began, the company solidified its overseas presence by participating in international game shows and conferences and hosting local user events.

Pearl Abyss to Directly Service 'Black Desert' Worldwide... Leap to Global Game Company View original image


Since then, Pearl Abyss has focused on strengthening its proprietary technology. Not satisfied with the existing game engine, it further developed the next-generation engine, the Black Space Engine, specialized in near-photorealistic 3D graphics and action implementation. This next-generation engine is currently being used for new titles such as Red Desert, Dokkaebi, and Plan 8.


The company also boasts top-tier in-house development facilities in Korea. Pearl Abyss operates its own motion capture studio, 3D scan studio, and audio rooms capable of poly recording, and is currently investing 30 billion KRW to complete the largest art center among domestic game companies. With ceilings over 9 meters high and spacious areas, game development without restrictions such as wire action is expected to become possible.



A Pearl Abyss representative stated, "We plan to continue stable operation of Black Desert worldwide through fast communication with local users and content update know-how accumulated through direct service so far."


This content was produced with the assistance of AI translation services.

© The Asia Business Daily(www.asiae.co.kr). All rights reserved.

Today’s Briefing