March Flooded with New 'P2E Games'... Blockchain Platform Competition Intensifies
[Asia Economy Reporter Seungjin Lee] The competition in blockchain games, regarded as a new growth engine in the gaming industry, is heating up. Next month, major domestic game companies will consecutively launch so-called money-making 'P2E games,' while blockchain platforms that distribute coins used in games will also begin full-scale operations.
According to the gaming industry on the 26th, Netmarble, Com2uS Group, and Neowiz will release P2E games starting in March. Wemade, which entered the P2E market earlier with 'Mir4 Global,' plans to firmly secure the market by launching 100 additional games this year.
Netmarble will start early access for the blockchain game 'Golden Bros' next month. Following that, the game will be officially released globally (excluding Korea, China, and some other countries) in mobile and PC versions from April. Global pre-registration for the P2E version of 'A3: Still Alive' has also begun. Users will be able to enhance in-game items using the utility token 'Innertium,' which can also be converted into Netmarble's base currency, convertible to cash.
Com2uS Holdings and Com2uS will release P2E games from next month through their own blockchain platform 'C2X.' The first P2E title from the Com2uS Group is likely to be 'Summoners War: Chronicle.' Com2uS Holdings is also scheduled to launch its first P2E game, 'Chromatic Souls: AFK Raid,' in March.
Neowiz, which unveiled the blockchain platform 'Neopin,' will release the P2E golf game 'Crypto Golf Impact' in March. The token used in the game is called 'S2 Token.' Users can acquire the in-game currency 'Crystal' and convert it into S2 Tokens. S2 Tokens can be exchanged for 'Neopin Tokens,' which are non-fungible tokens (NFTs).
Kakao Games, which entered the '1 trillion won club' last year, is building an ecosystem using its own coin 'BORA.' Kakao Games renamed its subsidiary FriendsGames to 'MetaBORA' and announced plans to strengthen blockchain-based gaming and entertainment businesses. The number of blockchain games scheduled for release this year is about ten, with services expected to be fully launched from the second quarter.
Meanwhile, Wemade, the first to enter the blockchain game market in the domestic gaming industry, plans to expand its market dominance through large-scale new releases. Wemade introduced the blockchain platform 'Wemix' in 2019. The blockchain game 'Mir4,' released in November the following year, became a global hit, launching services 2 to 3 years ahead of competitors.
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Earlier, Wemade CEO Jang Hyun-guk stated, "Our mindset remains unchanged that we will release 100 games this year and become an open platform to secure the market," adding, "We intend to provide onboarding opportunities for most games."
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