China Grants Korean Game License After 4 Years... Academia Urges Pressure for Additional 'Pan-Ho' Issuance
[Asia Economy Reporter Buaeri] Regarding the fact that Korean games received Chinese game licenses (permission to provide game services in China) for the first time in four years, there are claims that joint responses from the government and the game industry are necessary for additional license issuance.
The Korea Game Society (President Professor Wi Jeong-hyun of Chung-Ang University) issued a statement on the 8th, saying, "Strike while the iron is hot," urging the government and the game industry to actively address the license issue.
They stated, "China is issuing only about one-tenth of the licenses compared to the past," and "It is clear that countries will compete fiercely over the limited number of foreign-invested licenses."
On the 2nd, the Chinese National Press and Publication Administration issued a foreign-invested license to Com2uS's 'Summoners War: Sky Arena.' The license is a permit required to provide game services in China. It is divided into domestic licenses applied for by Chinese companies and foreign-invested licenses for foreign products.
The Korea Game Society emphasized, "Pending Korean game licenses will not be automatically issued," and "Korea must continuously apply pressure for additional license issuance."
They added, "While there are no obstacles for Chinese games entering Korea, Korean games are blocked from entering China due to the license issue, which must be strongly appealed domestically and internationally," explaining, "How many licenses Korea receives in the future will be an important measure in Korea-China cultural and industrial cooperation."
They also said, "The current US-China trade friction and international situation are important tools that can be utilized to resolve the license issue," and "The more China needs Korea, the more the Korean government should demand the removal of unreasonable regulations in the content industry, including the game industry."
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They pointed out to game companies, "It is wrong for the game industry, which is both the subject and the biggest beneficiary of this issue, to remain passive and try to have others solve it," and "If individual companies find it burdensome, collective and organized efforts are necessary."
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