Gamevil Reports Operating Profit of 10.8 Billion KRW in 2Q, Turning to Profit Year-on-Year
Steady Sellers Like 'Gamevil Pro Baseball 2020 Superstars' Perform Well
[Asia Economy Reporter Jin-gyu Lee] Gamevil announced on the 11th that it recorded sales of 40.5 billion KRW, operating profit of 10.8 billion KRW, and net profit of 8.4 billion KRW in the second quarter.
Second-quarter sales increased by 43% compared to the same period last year, and operating profit turned positive year-on-year. Following the company-wide operating profit turnaround in the first quarter, Gamevil also succeeded in turning a profit in its own game business performance excluding investment gains from affiliates in the second quarter.
Steady sales performance from evergreen games such as 'Gamevil Pro Baseball 2020 Superstars,' 'Become a Star,' and 'MLB Perfect Inning 2020,' along with investment gains from the strong performance of subsidiaries, contributed to the improved results.
Starting this month, Gamevil will introduce differentiated new titles to the global market. Gamevil Pro Baseball 2020 Superstars will expand its reach to global markets including Japan, North America, and Taiwan within this month. Gamevil's flagship intellectual property (IP), Gamevil Pro Baseball, has recorded a cumulative 68 million downloads worldwide through 12 series to date. Given its popularity overseas, where overseas sales account for more than half of total sales, the global release is expected to drive Gamevil's growth.
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Gamevil will also release the global version of the random defense RPG 'Arcana Tactics' in November. Additionally, it plans to launch 'Project CARS GO,' a globally renowned racing game IP optimized for mobile devices.
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