"Leading the Company to Become a Renowned Production House"

KIM Chang-han Appointed CEO of Krafton: "I Will Create the Second Battleground" View original image


[Asia Economy Reporter Jin-gyu Lee] Kim Chang-han, the new CEO of Krafton, officially took office on the 25th and expressed his determination to create a second masterpiece game like "Battlegrounds."


At the inauguration ceremony held at Krafton Tower on the same day, the new CEO Kim stated, "My role is to lead the company so that Krafton can become a globally recognized 'house of creation' capable of producing a second and third Battlegrounds."


He also emphasized, "Through creative management, we will create a production environment where masterpieces can be born, and provide various support such as talent recruitment and development to further solidify the vision and reputation as a house of creation." He said that bold challenges and changes are necessary to leap forward as a house of creation. He urged the production of games that meet the standards of masterpieces rather than obsessing over quantitative success in game production.


He announced plans to strengthen the IP business by applying games like Battlegrounds to various content such as webtoons, dramas, and movies, and securing original intellectual property (IP) that can be gamified. He also presented a plan to strengthen the independence of development studios to foster production capabilities. CEO Kim said, "Studios will form their own creative identities and gain independence, fostering sustainable production capabilities."



Meanwhile, CEO Kim served as Chief Technology Officer (CTO) and development producer at Bluehole Ginogames in 2015, where he created PUBG, the flagship game of PUBG Corporation.


This content was produced with the assistance of AI translation services.

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