Up 2.6% from the Previous Year
Exports Also Increase by 5.9%

Last Year’s Content Industry Revenue Hits 161 Trillion Won... Strong Growth in Music and Comics View original image

Last year, the total revenue of the domestic content industry reached 161.4839 trillion won, marking a 2.6% increase compared to the previous year.


The Korea Creative Content Agency released the “2025 Q4 and Annual Content Industry Trend Analysis Report” on April 30. The report presents a comprehensive analysis based on business surveys, management data from listed companies, and basic industry statistics across eleven content industry genres.


By genre, music (15.8%), knowledge information (7.8%), comics (7.4%), and animation (6.8%) recorded the highest growth rates. In the music sector, revenue growth from major entertainment agencies and a recovery in the live performance market were key factors. For comics, the expansion of webtoon-driven demand and improved performance of major companies contributed to growth. The animation sector showed an upward trend, supported by box-office success and improved business performance.


In contrast, some sectors such as advertising (-1.7%), broadcasting (-1.3%), and publishing (-1.2%) saw slight declines in revenue due to factors including an economic slowdown and fluctuations in the advertising market.


Last Year’s Content Industry Revenue Hits 161 Trillion Won... Strong Growth in Music and Comics View original image

Last year, content industry exports totaled 14.9582 billion US dollars, up 5.9% from the previous year. Music (32.4%), film (19.9%), and character (12.8%) sectors led this export growth. The music sector achieved a high growth rate thanks to the expansion of overseas performances and the global success of K-Pop artists. In film, strong performance from anticipated titles contributed, while in the character sector, increased overseas demand had a positive impact.


On the other hand, content solutions (-10.3%), animation (-7.6%), and publishing (-3.1%) experienced declines, mainly due to a slowdown in certain overseas markets.


In the fourth quarter of last year, the adoption rate of generative AI among content businesses was 32.1%. Among the 810 companies utilizing generative AI, 66.2% used it in some departments, while 33.8% adopted it company-wide.



By industry, the adoption rates were highest in games (70.0%), animation (51.6%), advertising (40.9%), knowledge information (33.7%), and broadcasting and video (31.9%). The main area of implementation was content production (62.7%), followed by business planning (43.7%) and content creation (32.8%).


This content was produced with the assistance of AI translation services.

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