<news>Devsisters Reports 42% Increase in Q2 Revenue to 54.5 Billion KRW... New Content to Be Released in the Second Half</news> View original image

DevSisters announced on the 6th that its consolidated sales for the second quarter of this year reached 54.5 billion KRW, a 42.4% increase compared to the same period last year. Operating profit and net profit turned positive during the same period, recording 4.9 billion KRW and 6.3 billion KRW, respectively.


Due to the base effect of the 3rd anniversary update conducted in the previous quarter, sales of "Cookie Run: Kingdom" decreased this quarter. However, "Cookie Run: Tower of Adventures" ranked first in game popularity in major markets including South Korea, the United States, Canada, Taiwan, and Thailand immediately after its release. On the 5th of last month, it surpassed cumulative sales of 10 billion KRW, and around the first large-scale update on the 17th of the same month, it achieved 4 million downloads and ranked first in domestic application game sales, continuing a positive trend.


Along with this, due to improvements in financial structure and cost efficiency, the company posted operating profit for the quarter. DevSisters plans to drive performance growth in the second half of the year based on stable sales and a solid financial structure. Additionally, it aims to expand sales through strengthening the competitiveness of core products in the second half and entering new markets.


"Cookie Run: Tower of Adventures" will gradually introduce new content such as new chapters, cookies, and enhanced raid fun. The service on One Store in South Korea and Taiwan will begin on the 7th, and preparations are underway for the launch in Japan with Yostar, expanding stores and regions. Various events such as brand collaborations and offline events are also being prepared.



Collaboration with Krafton to enter the Indian market for "Cookie Run" is also accelerating. Preparations for the Indian service include developing India-themed cookies and map backgrounds, improving user interface and user experience (UI·UX), and designing products considering local prices and user purchasing tendencies.


This content was produced with the assistance of AI translation services.

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