Naver Cloud Communicates with Game Companies at Busan 'G-Star 2022'
[Asia Economy Reporter Yuri Choi] Naver Cloud is making its return to the G-STAR offline exhibition booth for the first time in three years since the COVID-19 pandemic.
Naver Cloud announced on the 10th that it will operate a business-to-business (B2B) exhibition booth at the international game exhibition "G-STAR 2022" (hereafter G-STAR), held from the 17th to the 19th at BEXCO Exhibition Center 2 in Busan.
At the B2B hall booth, Naver Cloud plans to showcase cloud services optimized for game development and operation. This includes the game development and integrated operation platform "GAMEPOT," the in-game chat service implementation platform "Game Chat," and the game big data analysis service product "Game Report," along with demonstrations of global region capabilities and customer case studies.
On the first day of the exhibition, the 17th, Naver Cloud will accelerate its entry into the metaverse market by signing a memorandum of understanding (MOU) with the Ulsan Metaverse Association. Naver Cloud will provide annual Naver Cloud Platform credits worth approximately 3.6 million KRW to game companies affiliated with the Ulsan Metaverse Association (such as 3DMuse, Weeklam Studio, etc.) and continue cooperation to support various technologies and infrastructure. Additionally, a live business matching meeting will be held, offering credits worth a total of 300 million KRW to domestic and international game companies.
Various attractions are prepared both inside and outside the booth. Visitors to the Naver Cloud booth will receive "Neckle Pass" coupons that can be used for drinks or meals at more than 20 affiliated restaurants and cafes near BEXCO and Haeundae. Affiliated locations can be identified by the presence of the "Neckle Pass" banner. At 7 PM on the 17th, a networking party will be held with partner company Third Eye System to promote active communication and exchange among domestic and international game companies and developers.
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Naver Cloud helps game companies flexibly expand their game business by customizing and applying necessary solutions from Infrastructure as a Service (IaaS) to Software as a Service (SaaS) based on the cloud. It supports an environment where domestic game companies can provide global services through 10 regions worldwide.
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