"Metaverse for Finding Best Restaurants" Twin Korea Launches Service... "Implementing Participatory Ecosystem"
[Asia Economy Reporter Kim Bo-kyung] SikSin's real-world metaverse platform 'Twin Korea' announced on the 9th that it has unveiled its initial official service (version 1.0), which encompasses its core ecosystem. Twin Korea is a metaverse platform service contributing to the real economy, providing information on real-world restaurants and shops within the metaverse platform based on SikSin's nationwide database of 750,000 restaurants.
This initial service focuses on implementing a participatory ecosystem where platform participants directly create "another virtual Korean world." Members registered on Twin Korea can ▲check store information and locations by region, theme, and service, save favorite places, and write reviews for visited stores. ▲They can also freely create groups of stores based on themes, locations, or moods and organize saved stores into these groups.
Users who complete review writing with photo or receipt verification for stores can earn 'Twin Points' after internal ecosystem verification. This internal verification is conducted by 'cell owners,' members who have leased a certain area based on real-world address coordinates called 'cells' within the Twin Korea platform, acting as managers of their cells.
Cell owners receive a portion of Twin Points as compensation for management. The review management activities of cell owners can be performed in the review management section within My Page. The accumulated Twin Points will be usable in various ways at the point shop, scheduled to open between June and July, including exchange services with other points, brand and franchise gift certificates, and later, metaverse construction and experiential 3D items, as well as at online and offline stores.
After the initial version launch, the plan is to activate the review point ecosystem among cell owners, users, and stores, while continuously developing the 3D space to release metaverse features such as virtual construction on cells by cell owners, implementation inside virtual buildings, 3D modeling of real stores, and avatar play during the second half of the year.
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Heo Eun-sol, CEO of the Twin Korea business division, stated, "We hope many users will enjoy free and fun Twin World store travels while sharing verified and trustworthy reviews and information with cell owners, filling their Twin Wallets."
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