Neowiz Reports Operating Profit of 23.1 Billion KRW Last Year, Down 61.6% YoY
[Asia Economy Reporter Kang Nahum] Neowiz announced on the 9th that it recorded sales of 261.2 billion KRW and an operating profit of 23.2 billion KRW last year on a consolidated basis. These figures represent a decrease of 9.8% and 61.6%, respectively, compared to the same period last year.
Sales in the fourth quarter of last year were 69.3 billion KRW, down 10% year-on-year, and operating profit was 5.9 billion KRW, down 54%.
Looking at the performance by segment, the PC and console game division recorded sales of 33.8 billion KRW. The game "Skull," which celebrated its first anniversary, showed steady sales and achieved the milestone of surpassing one million cumulative sales, becoming the first Korean indie game to do so.
Following its release on PC, Skull expanded its platform to console versions including Nintendo Switch, PlayStation 4 (PS4), and Xbox One last October. "DJMax Respect V" contributed to sales by releasing new downloadable content (DLC) and ranking first in domestic sales on Steam.
The mobile game division posted sales of 34.5 billion KRW. This reflects the performance of "Cat and Soup," which was incorporated through the acquisition of the developer "HiDeer" in November last year. Cat and Soup achieved 10 million global downloads within five months of its release, maintaining strong traffic especially in North America and Japan.
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Neowiz plans to pursue new businesses based on future technologies such as blockchain and non-fungible tokens (NFTs) this year. Aiming to build a trustworthy blockchain game ecosystem along with the inherent fun of games, it will first release "Crypto Golf Impact" next month. The strategy RPG "Brave Nine" and the first-person shooter game A.V.A are also being prepared for service in the second quarter and within this year, respectively.
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