An Event Created and Done by Students

Dongmyung University Mini Festival 'Gathering of Modern Games with Innovators' Event Site.

Dongmyung University Mini Festival 'Gathering of Modern Games with Innovators' Event Site.

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[Asia Economy Yeongnam Reporting Headquarters Reporter Kim Yong-woo] “Squid Game, ‘Dalgona’ candy picking, ttakji flipping. All the trending games these days are here!”


The university mini-festival delivered some ‘solid’ fun. Although it was a small-scale event due to COVID-19, the energy of participation and engagement was revived.


Dongmyung University, pursuing a 3-no (no grade level - no credits - no teaching) do-ing university, held a unique event in line with current trends.


From planning to execution, everything was handled by students.


From the 2nd to the 3rd, for two days, an offline promotional event featuring ▲paper picking ▲Dalgona candy picking ▲ttakji flipping was held in front of the small stage at the Dongmyung University Student Welfare Center, hosted by Innovator 2nd generation.


The festival was named ‘TU Game Workshop with Innovator 2nd Generation’.


It was a ‘do-ing festival’ where not only students familiar with ‘Squid Game’ but also adult learners with childhood memories, students, and faculty members participated together as university members.


Ha Sung-bin (3rd year, Department of Game Engineering) said, “It was an enjoyable event that made me feel the with-COVID era,” adding, “University innovation was felt starting from the event, and I liked the outdoor programs enjoyed after a long time.”


The participation rate in the University Innovation Support Project SNS also increased. Instagram followers rose from 186 to 309, and YouTube subscribers increased from 53 to 120, boosting engagement in a short period.


Lee Chae-young, the Innovator manager of the University Innovation Support Management Team, said, “Thanks to the supporter students. More students than expected showed interest in the event, and we plan to organize the event once more this year.”


Innovator 2nd generation students created their own event promotional materials such as desk pads, grip tok, and hand sanitizers for the event.


They planned an event game paying homage to the recently resurging ‘Squid Game’ and prepared for about a month to successfully complete the event.





This content was produced with the assistance of AI translation services.

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