[GameSanUP] "Strengthening eSports Development... Korea-China-Japan Competition to be Held in November"
[Asia Economy Reporter Kim Heung-soon] The government is focusing on fostering eSports, a domain where South Korea is the origin country, to promote the growth of the gaming industry.
On the 7th, the Ministry of Culture, Sports and Tourism announced the 'Comprehensive Plan for the Promotion of the Gaming Industry,' jointly established with related ministries at the Government Seoul Office. The plan includes four core strategies and 16 key tasks: ▲supporting innovative growth through active regulation and system improvement ▲strengthening step-by-step support from startup to overseas market entry ▲spreading the positive values of games and fostering the eSports industry ▲and reinforcing the gaming industry infrastructure. Among these, measures for creating and expanding the eSports ecosystem are also included.
As the origin country of eSports, the government plans to solidify South Korea's status and expand its base by designating PC bangs as eSports facilities centered around regional permanent stadiums to establish related infrastructure. It will also hold amateur eSports tournaments and nurture amateur teams.
To protect eSports players and create a fair environment, a standard contract will be prepared and distributed within this year, and the player registration system will be expanded and implemented.
Additionally, to activate game industry exchanges among Korea, China, and Japan, the 'Korea-China-Japan eSports Tournament' will be held from November 13 to 15, and international eSports standards that can be universally applied will be established.
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Kim Hyun-hwan, Director of the Content Policy Bureau at the Ministry of Culture, Sports and Tourism, said, "Depending on the progress of the novel coronavirus disease (COVID-19), we are also considering, at the idea stage, a method where eSports players from Korea, China, and Japan compete in their respective countries while being connected online."
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